Mafia 3 Districts Map Guide — All 9 Districts & Bosses

Full Mafia 3 districts map breakdown: all 9 districts, which underboss wants each one, and how to split the city without losing Cassandra, Vito, or Burke.

New Bordeaux is carved into turf the moment Lincoln Clay starts pulling rackets, and the mafia 3 districts map is the single most important screen in the game's second half. Give the wrong neighborhood to the wrong underboss and you'll watch an ally walk out the door — or worse, turn a gun on you. Give the right ones and you keep all three lieutenants loyal, unlock their perks, and earn the "We're in This Together" achievement.

Related Mafia III guides you may find useful:

How District Assignment Works in Mafia III

After you take down a racket boss in a district, that district becomes available for assignment at the next sit-down with your underbosses. You control three lieutenants:

  • Cassandra — runs the Haitian crew out of the Hollow
  • Vito Scaletta — the old-school Italian racketeer from Empire Bay
  • Thomas Burke — Irish gunrunner and moonshine king

Each district you hand over increases that boss's share of the city and unlocks a tier of their loyalty perk. The catch is that underbosses keep score. Neglect one for too long and they'll confront you; keep neglecting them and they'll leave, taking their perks with them.

The One Rule That Prevents Disaster

Community guides and player testing agree on a simple safety threshold: never let an underboss sit below two districts. Two is the floor that keeps everyone in the room. Three is comfortable. Anything less than two is where the confrontations, ultimatums, and departures begin.

There's also a hard rule about the sit-down itself: do not reassign a district once you've given it away. Taking turf back from a boss during the meeting can trigger an immediate walkout, which locks you out of the "We're in This Together" trophy for that playthrough.

Full Mafia 3 Districts Map: All 9 Assignable Districts

New Bordeaux has more territory than just the nine assignable districts — Bayou Fantom, for example, is a no-man's land that the Dixie Mafia holds to some degree no matter what you do, and it never appears in the allocation menu. The table below covers only the districts you can actually hand to an underboss.

DistrictPreferred UnderbossNotes
Delray HollowCassandraHer home turf; strong thematic fit
Barclay MillsCassandraIndustrial zone, Haitian-friendly
French WardCassandraCommonly paired with the two above
River RowVito ScalettaItalian neighborhood, natural fit
DowntownVito ScalettaHigh-value, Vito-approved
SouthdownsVito ScalettaCommunity lists this as a Vito district
Frisco FieldsThomas BurkeWealthy north side
Tickfaw HarborThomas Burke (or Vito)Disputed — see below
Pointe VerdunThomas BurkeBurke's home ground

That's nine districts, three per boss — a clean 3/3/3 split that satisfies everyone and keeps all perks active.

Which Districts Each Underboss Wants

The Steam community guide "Keeping All Underbosses Alive" lists the preferred districts for each boss, and most of it lines up with what the characters actually say when you hand them the keys. Here's the breakdown with the nuance players have added over the years.

Cassandra's Districts

Cassandra's relevant turf is Delray Hollow, Barclay Mills, and French Ward. Delray Hollow is where her people live and where the Haitian operation is rooted, so it's the most natural first pick. Barclay Mills and French Ward round out her three without stepping on anyone else's toes.

Vito Scaletta's Districts

Vito is tied to River Row, Downtown, and Southdowns. River Row is the Italian enclave and the obvious thematic match, while Downtown is the high-rent prize that suits his operation.

Thomas Burke's Districts

Burke wants Frisco Fields, Tickfaw Harbor, and Pointe Verdun. Pointe Verdun is his home turf, and Frisco Fields gives him the northern money.

The Tickfaw Harbor Dispute: Vito or Burke?

Here's where the community splits, and it's worth knowing before you commit.

Long-standing player reports note that Vito actually prefers Tickfaw Harbor — when he's given it, his dialogue references finally monopolizing the smuggling business. That's a stronger reaction line than the one he gives for Downtown, which is more of a "not bad" acknowledgment. So while the original guide lists Tickfaw under Burke, some players argue Tickfaw is Vito's true favorite.

The practical takeaway: Tickfaw Harbor can go to either Vito or Burke without breaking loyalty, as long as both still end up with at least two districts. If you're chasing dialogue flavor, give it to Vito. If you're following the classic 3/3/3 split, Burke is fine.

DistrictClassic Guide PickAlternative PickRisk Level
Tickfaw HarborBurkeVitoLow — both stay loyal
DowntownVitoVitoLow
SouthdownsVitoCassandra (some players)Medium — watch total counts

Districts vs. Rackets: What Actually Determines Loyalty

This is the part most players get wrong. A widely upvoted piece of community advice puts it bluntly: it's not the district assignment alone that matters — it's the rackets inside those districts, and who you eventually give the district to.

Here's how the system really works:

  1. Every district contains multiple rackets — wiretaps, contraband, smuggling, prostitution, and so on.
  2. When you assign a racket, you're signaling a boss. Assigning several rackets in a district to the same underboss builds their claim on that district.
  3. At the sit-down, the district typically goes to whoever holds the most rackets inside it. If you've been consistent, the correct choice is obvious.
  4. Inconsistency is what causes defections — giving Cassandra three rackets in a district and then handing the district to Burke reads as a betrayal.

So the real strategy is boring but effective: pick a boss per district early, assign every racket in that district to that same boss, and then hand them the district. Do that across all nine and nobody has grounds to complain.

A Simple Racket Assignment Table

DistrictAssign All Rackets ToThen Give District To
Delray HollowCassandraCassandra
Barclay MillsCassandraCassandra
French WardCassandraCassandra
River RowVitoVito
DowntownVitoVito
SouthdownsVitoVito
Frisco FieldsBurkeBurke
Tickfaw HarborBurkeBurke
Pointe VerdunBurkeBurke

Step-by-Step: Keeping All Three Underbosses Alive

If you want the "We're in This Together" achievement and all three loyalty perks, follow this sequence.

  1. Decide your 3/3/3 split before you start taking districts. Use the table above as your plan.
  2. Assign rackets consistently to the boss who will eventually own that district.
  3. Never give any boss fewer than two districts at any sit-down.
  4. Do not reassign districts during the meeting — no take-backs, ever.
  5. Check the balance before confirming. If one boss is sitting at one district and another at four, fix it before you close the meeting.
  6. Keep the split even where possible. Three apiece is the safest configuration and keeps every perk tier unlocked.

What Happens If You Mess Up

MistakeConsequence
Boss drops to 1 districtConfrontation, possible departure
Reassigning a district mid-meetingImmediate loyalty hit, possible walkout
Ignoring one boss for several districtsThey confront you and demand turf
Boss leavesYou lose their perk permanently that run

Why Some Players Ignore Cassandra Entirely

You'll see this take constantly in community threads: "Vito and Burke are the only ones that matter." The reasoning is that Vito's perk line gives you protection and health-related bonuses, while Burke unlocks vehicle delivery and car perks. Cassandra's perks, by comparison, are seen as less immediately useful.

That's a legitimate min-max argument — but it comes with a cost. Starve Cassandra and she leaves, which means:

  • You lose a district holder and have to redistribute
  • You forfeit the all-underbosses achievement
  • You permanently lose access to her perk tier for that playthrough

If you're chasing efficiency on a repeat run, favoring Vito and Burke is a valid choice. If you want the complete ending and the trophy, the 3/3/3 split is the way.

Interactive Map Tools for Planning Your Takeover

If you want to plan racket assignments before you're standing in the district, an interactive map is genuinely useful. MapGenie's Mafia III interactive map lets you filter by region and mark off collectibles and locations as you clear them, which helps you visualize how the districts connect before you commit turf at a sit-down.

For the broader geography and district lore, the Mafia Wiki's Locations in Mafia III page catalogs the named areas of New Bordeaux, including the ones that never appear in the allocation menu.

Between the two, you can map out your entire route before you ever pull a trigger on a racket boss.

Final Tips for a Clean Playthrough

A few last things that experienced players consistently mention:

  • Play the long game. District assignment is a mid-to-late-game mechanic; don't stress about it in the opening hours.
  • Keep a mental tally. Before every sit-down, count districts per boss. If anyone is at one, fix it that meeting.
  • Don't chase perfect dialogue reactions. Vito's Tickfaw line is a nice touch, but loyalty math matters more than flavor text.
  • Save before major sit-downs if you're on a run where you care about the achievement. It costs nothing and saves a full replay.
  • Bayou Fantom is never yours. Don't waste time trying to assign it — the Dixie Mafia always retains a foothold there.

Get the split right and New Bordeaux runs itself. Get it wrong and you'll be fighting a war on two fronts — one against the Marcano family, and one against the people who were supposed to be on your side.